![]() When first loading Makin' Magic, Magic Town is described as "SimCity's own Magic Town," implying that it is also part of SimCity, though the rural setting and lack of streets suggests that it may be on the outskirts of town. The message prompt that appears when first loading Unleashed refers to Old Town as "SimCity's new historic Old Town district," confirming it to be part of SimCity. In The Sims, its console version, and the console version of The Sims Bustin' Out, the newspaper is called "SimCity Times," and many services are branded under the "SimCity" name. In Hot Date, the main stretch of community beach is named "SimCity Beach," implying that Downtown is part of SimCity and that SimCity is a coastal city. It was started by a kerosene engine during the filming of "Toaster Rockets, then the Death Ray". This is likely a reference to the 1906 earthquake of San Francisco, which caused some fires in the city. In 1906 "The SimCity Fire" took place and destroyed many items of daily use. This will allow you to progress to the next era, the Medieval Era.Not much is known about SimCity's history, but it is said that it has avoided big wars. The ultimate goal of this era is to get 20,000 Sims to come to your city. He will explain that the Sims will now need fields to produce food. When this occurs Maxis will call the player to the Mayors Office and tell him/her that the food source has run out. This era begins with 5 food sources for the Sims to use However, the food sources run out after a while. In order for zones to develop, food must be supplied to the residential tiles the player lays. Wood is required to zone tiles in this era. The more Sims that are in the city, the more wood will be used (and ultimately become available to the player) each month. Most notable to this era is the use of wood as currency. In this era Sims have just begun to settle into civilizations. "Noted for the simple wooden construction of all it's buildings"~Gallery DescriptionÄawn of Civilization is the first era the game follows. Each Era except Dawn of Civilization have Sub-Eras There are three main Eras in SimCity Creator. Industrial zones are factories where Sims produce the items that are sold in shops. Commercial zones are shops and businesses where the Sims work. There are 3 main types of zones: Residential, Commercial, and Industrial. Once a zone has been placed, the player must have the necessary items needed for the zone to develop (Food in the Ancient and Medieval eras, Electricity and Water in every era above). In order to zone an area on the players map, the player must have a certain amount of money. The player places "Zones" which over time grow into buildings as Sims move into the city. The gameplay remains very similar to the latter, with a newer concept of food being introduced for the first two eras of the game, and a wood system that slowly builds over time that replaces the money system in the Dawn of Civilization.Īs in basic SimCity format, the game has a tile-based system. ![]() SimCity Creator DS is built on the same engine as SimCity DS. As the number of citizens in the players city rises, the player has the option to progress to the next era. SimCity Creator is a game where the player begins by building a city in the Dawn of Civilization. ![]()
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